Inspired by various board game design challenges online where participants created games with minimal rules or minimal components, I created this game to fit on a single playing card, to act as a business card of sorts for myself.
Pico8 Terrain Renderer
Built in the Pico8 engine, this project was an experiment in 3d terrain rendering from scratch.
This project was an exploration of a physics-based movement system and a continuation of my interest in procedural animation.
This project was a prototype for a unique spellcrafting system, where a player is given immense control over the magic available to them.
Other Pico8 Projects
This is a collection of other smaller demos and experiments with Pico8